This post was written for the Author Toolbox Blog Hop where we share our new discoveries on the craft of writing, editing, querying, marketing, publishing, and blogging tips. Posted every third Wednesday of the month. For rules and sign-up click here.
When I started writing, it was about escape. I’d leave my daily troubles behind me and visit a far off land with some far out characters. I never considered conflict or tension or any other writing convention.
I felt it was time for me to review building a basic scene. Many of you won’t need a refresher, but I did find some golden nuggets that might help any one of us.
“…scenes strung together like beads on a wire, with narrative summary adding texture and color between.”
A function of a Scene is to:
- move the story forward
- show cause and effect
- reveal dilemmas and consequences
- ensure the story is easy to follow
its Building material:
Paragraphs must not be ignored. Each starts with a topic sentence and is followed with sentences that add details, imagery, impact and emotion.
Each paragraph builds a scene block by block to its crescendo.
One Method of Writing a Scene:
1. Imagine the scene and let it play out. Do this several times increasing the tension between the players. Do not write a word until satisfied with the outcome. Make quick notes to capture the important points.
Look for the emotion driving the scene.
2. Using your emotion: Even if you’ve never experienced what is happening in the scene you’re building, there must be something somewhere that prompted a similar emotional reaction. Use it. Fill the pages not with your personal experience, but with the equivalent emotion that filled to you to bursting. This is not a time to hold back.
An example: Everyone has lost someone in some way. In your scene there is a sense of loss. Pull from the moment you discovered your loved one rejected you/died/moved away. Imagine the moment building. Feel the feelings. Let those feelings drizzle out in the scene in front of you.
3. Beginnings: As we do with sentences, changing length and style changes the pacing’s rhythm, some start organically. Many start at medias res, however, it is recommended to occasionally change-up the starting point.
Late starting points create urgency. Early starting point can create a slow burn. And jumping to a beat before the end can shock, surprise or incorporate the rule of cool.
4. Balance of action, narrative and dialogue. The balance of these elements engages the reader. However, balance is used loosely here. It may not be an exact split.
For example: A shouting match between two characters will lose its sense of urgency if its broken up with equal parts of description and narration.
*Inner thoughts—my Achilles heel—falls under this section. A personal reminder to me that unlike many authors that naturally include this, I must pepper my scenes with inner dialogue.
5. Pacing: short sentences for faster pace and urgency; longer ones for a more relaxed and slow burn. Whichever you choose keep it tight—no confusion, meandering, or overdoing it.
There is a perfect pace for each scene.
6. Endings: They can include disaster, a terrible/astonishing discovery, an unexpected chain reaction, unanswered questions or a straightforward solution. However, one player’s logical solution can easily become another’s horrific problem. Often endings take one step forward and two steps back.
This may leave an obscure future–with or without clear repercussions. The anticipated fallout encourages the reader to predict what may happen next. To find out if they are right, they must turn the page.
All Scenes Should Have:
- A clear goal (for each player)
- Threat of disaster
- Outcome that urges the reader forward
Some scenes are weak. I suggest taking a hard look at whether any scene should be deleted, or chopped up and interspersed elsewhere.
It must be revised/removed if it doesn’t:
- Have conflict
- Built tension
- Have direction
- Move the story forward
- Contain an emotional impact
- Show believable motivations
- Change the overall situation
how to strengthen a Weak scene
Answering these questions may help:
- What is the overall purpose of the scene?
- How can the scene impact the narrative (subtle or not)?
- What players need to be included or excluded to create tension?
- Can changing setting (for example: marriage proposal moved from restaurant to seaside cliff) increase tension?
- What twists can the scene produce?
Anything you’d like to add? All comments are welcome.